it's my first time posting on the site. It's definitely early days for me when it comes to learning Python & PyQt5 so I am likely missing something basic. I am making a program that will have some basic functionality but for now I just want to get the button spawning to work.
Here is the code I have so far:
from PyQt5 import QtCore, QtGui, QtWidgets
from PyQt5.QtWidgets import QFileDialog, QPushButton
from PyQt5.QtGui import QIcon
from PyQt5.QtCore import pyqtSlot
import sys
import os
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
MainWindow.setObjectName("MainWindow")
MainWindow.resize(808, 600)
self.centralwidget = QtWidgets.QWidget(MainWindow)
self.centralwidget.setObjectName("centralwidget")
self.gridLayout = QtWidgets.QGridLayout(self.centralwidget)
self.gridLayout.setObjectName("gridLayout")
self.alltabswidget = QtWidgets.QTabWidget(self.centralwidget)
self.alltabswidget.setMinimumSize(QtCore.QSize(790, 541))
self.alltabswidget.setMaximumSize(QtCore.QSize(791, 561))
self.alltabswidget.setObjectName("alltabswidget")
self.gaming = QtWidgets.QWidget()
self.gaming.setObjectName("gaming")
self.label = QtWidgets.QLabel(self.gaming)
self.label.setGeometry(QtCore.QRect(6, 2, 781, 511))
self.label.setText("")
self.label.setPixmap(QtGui.QPixmap("../../../../../Pictures/Coding Images/Coding.jpg"))
self.label.setScaledContents(True)
self.label.setObjectName("label")
self.firstcodingbutton = QtWidgets.QPushButton(self.gaming)
self.firstcodingbutton.setGeometry(QtCore.QRect(50, 30, 141, 51))
self.firstcodingbutton.setObjectName("firstcodingbutton")
self.alltabswidget.addTab(self.gaming, "")
self.gaming1 = QtWidgets.QWidget()
self.gaming1.setObjectName("gaming1")
self.label_2 = QtWidgets.QLabel(self.gaming1)
self.label_2.setGeometry(QtCore.QRect(6, 2, 781, 511))
self.label_2.setText("")
self.label_2.setPixmap(QtGui.QPixmap("../../../../../Pictures/Coding Images/Gaming.jpg"))
self.label_2.setScaledContents(True)
self.label_2.setObjectName("label_2")
self.firstgamingbutton = QtWidgets.QPushButton(self.gaming1)
self.firstgamingbutton.setGeometry(QtCore.QRect(50, 30, 141, 51))
self.firstgamingbutton.setObjectName("firstgamingbutton")
self.alltabswidget.addTab(self.gaming1, "")
self.fileaccess = QtWidgets.QWidget()
self.fileaccess.setObjectName("fileaccess")
self.label_3 = QtWidgets.QLabel(self.fileaccess)
self.label_3.setGeometry(QtCore.QRect(6, 2, 781, 511))
self.label_3.setText("")
self.label_3.setPixmap(QtGui.QPixmap("../../../../../Pictures/Coding Images/Other.jpg"))
self.label_3.setScaledContents(True)
self.label_3.setObjectName("label_3")
self.firstfileacessbutton = QtWidgets.QPushButton(self.fileaccess)
self.firstfileacessbutton.setGeometry(QtCore.QRect(50, 30, 141, 51))
self.firstfileacessbutton.setObjectName("firstfileacessbutton")
self.alltabswidget.addTab(self.fileaccess, "")
self.gridLayout.addWidget(self.alltabswidget, 0, 0, 1, 1)
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtWidgets.QMenuBar(MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 808, 21))
self.menubar.setObjectName("menubar")
self.menuFile = QtWidgets.QMenu(self.menubar)
self.menuFile.setObjectName("menuFile")
MainWindow.setMenuBar(self.menubar)
self.statusbar = QtWidgets.QStatusBar(MainWindow)
self.statusbar.setObjectName("statusbar")
MainWindow.setStatusBar(self.statusbar)
self.actionnewshortcut = QtWidgets.QAction(MainWindow)
self.actionnewshortcut.setObjectName("actionnewshortcut")
## self.actionnewshortcut.triggered.connect(clicknewshortcut)
self.actionsave = QtWidgets.QAction(MainWindow)
self.actionsave.setObjectName("actionsave")
self.actionexit = QtWidgets.QAction(MainWindow)
self.actionexit.setObjectName("actionexit")
self.menuFile.addAction(self.actionnewshortcut)
self.menuFile.addAction(self.actionsave)
self.menuFile.addAction(self.actionexit)
self.menubar.addAction(self.menuFile.menuAction())
self.retranslateUi(MainWindow)
self.alltabswidget.setCurrentIndex(0)
QtCore.QMetaObject.connectSlotsByName(MainWindow)
def retranslateUi(self, MainWindow):
_translate = QtCore.QCoreApplication.translate
MainWindow.setWindowTitle(_translate("MainWindow", "Shortcuts"))
self.firstcodingbutton.setText(_translate("MainWindow", "Rename Me"))
self.alltabswidget.setTabText(self.alltabswidget.indexOf(self.gaming), _translate("MainWindow", "Coding"))
self.firstgamingbutton.setText(_translate("MainWindow", "Rename Me"))
self.alltabswidget.setTabText(self.alltabswidget.indexOf(self.gaming1), _translate("MainWindow", "Gaming"))
self.firstfileacessbutton.setText(_translate("MainWindow", "Rename Me"))
self.alltabswidget.setTabText(self.alltabswidget.indexOf(self.fileaccess), _translate("MainWindow", "File Access"))
self.menuFile.setTitle(_translate("MainWindow", "File"))
self.actionnewshortcut.setText(_translate("MainWindow", "New Shortcut"))
self.actionnewshortcut.setShortcut(_translate("MainWindow", "Ctrl+N"))
self.actionsave.setText(_translate("MainWindow", "Save"))
self.actionsave.setShortcut(_translate("MainWindow", "Ctrl+S"))
self.actionexit.setText(_translate("MainWindow", "Exit"))
self.actionexit.setShortcut(_translate("MainWindow", "Ctrl+E"))
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
MainWindow = QtWidgets.QMainWindow()
ui = Ui_MainWindow()
ui.setupUi(MainWindow)
MainWindow.show()
sys.exit(app.exec_())
I did find this question already on the site but the main window is setup a bit differently in that example and I'm not sure how to insert the button generating function into my code. Essentially I want to have it so when you go to file, then new shortcut, it generates a button just below the first one on the current selected tab. I can mess with the geometry afterwards but first I'm trying to get the generation to work. I have the triggered signal commented out for now since it's not linked to anything yet.
Add self
to the slot
self.actionnewshortcut.triggered.connect(self.clicknewshortcut)
Define the method in the class
def clicknewshortcut(self):
tab = self.alltabswidget.currentWidget()
first_btn = tab.findChild(QPushButton)
btn = QPushButton('New Button', tab)
btn.setGeometry(first_btn.geometry().translated(0, first_btn.height()))
btn.show()
It gets the current widget, creates a new button, and sets its geometry below the first button in that widget.
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