How can I capture the elements by const reference in a range-based for loop over a vector containing pointers?
#include <iostream>
#include <memory>
#include <vector>
class Foo {
public:
Foo(int a) : a{a} {}
int value() const { return a; }
private:
int a;
};
int main() {
std::unique_ptr<Foo> f1 = std::make_unique<Foo>(1);
std::unique_ptr<Foo> f2 = std::make_unique<Foo>(2);
std::vector<Foo *> v;
v.push_back(f1.get());
v.push_back(f2.get());
//for (const Foo &f : v) { // <-- This does not work..
// std::cout << f.value() << '\n';
//}
for (Foo *f_ptr : v) {
const Foo &f = *f_ptr; // <-- I would like to avoid this
std::cout << f.value() << '\n';
}
return 0;
}
I would like to avoid creating a separate variable just to construct the reference:
for (Foo *f_ptr : v) {
const Foo &f = *f_ptr; // <-- I would like to avoid this
// ...
}
Is it possible to have f
assigned directly in for loop condition? Eg something like:
for (const Foo &f ...) { }
The vector contains pointers, so that's what you get. If you want something else you need to loop over a different object.
C++20 ranges offers a way to do that. It wouldn't be very hard to roll your own variant.
#include <iostream>
#include <memory>
#include <vector>
#include <ranges>
class Foo {
public:
Foo(int a) : a{a} {}
int value() const { return a; }
private:
int a;
};
int main() {
std::unique_ptr<Foo> f1 = std::make_unique<Foo>(1);
std::unique_ptr<Foo> f2 = std::make_unique<Foo>(2);
std::vector<Foo *> v;
v.push_back(f1.get());
v.push_back(f2.get());
for (const auto& f : std::ranges::views::transform(v, [](auto ptr) -> const Foo& { return *ptr; })) {
std::cout << f.value() << '\n';
}
return 0;
}
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