while gameStart == True:
startScreen()
for event in pygame.event.get():
if event.type == pygame.QUIT:
youLose = True
gameStart = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
moveY = -snek.fast
moveX = 0
gameStart = False
if event.key == pygame.K_ESCAPE:
youLose = True
gameStart = False
I have no trouble when I run the game the first time around. I'm trying to get the game to reset after I've lost but I keep getting the error:
if event.type == pygame.KEYDOWN:
UnboundLocalError: local variable 'event' referenced before assignment
I don't understand why this is giving me an error, and even less why it gives an error only on the second time around. I've tried indenting the block so as to include it inside the for
loop, but it makes my game crash.
The keydown if-else statement should be inside the for-loop
while gameStart == True:
startScreen()
for event in pygame.event.get():
if event.type == pygame.QUIT:
youLose = True
gameStart = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
moveY = -snek.fast
moveX = 0
gameStart = False
if event.key == pygame.K_ESCAPE:
youLose = True
gameStart = False
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