I'll start by saying that I'm a total noob to cmake, but it's what most people use and I need to finally make the switch from qmake. I'm trying to convert the following project file:
# ----------------------------------------------------
# This file is generated by the Qt Visual Studio Tools.
# ------------------------------------------------------
# See: https://www.toptal.com/qt/vital-guide-qmake
# NOTE: Debug build should use /MDd runtime library, and release should use /MD (may be default for Qt)
# TODO: Convert to cmake: https://www.executionunit.com/blog/2014/01/22/moving-from-qmake-to-cmake/
message("Beginning qmake build of project_name.pro")
TEMPLATE = app
TARGET = project_name
QT += core \
opengl \
gui \
widgets \
concurrent \ # Mutexes/multithreading
openglextensions \
multimedia \
gamepad \ # Controller support
network # TCP/IP
# Set compiler flags /////////////////////////////////////////////////////////////
QMAKE_CXXFLAGS += /MP # Multiprocess compile, much faster
# MSVC versions after 15.3 are fickle with the flags required to use more modern c++ variants
QMAKE_CXXFLAGS *= /std:c++17 # Add if not there, this may be the ticket
# QMAKE_CXXFLAGS += -std=c++17 # For GCC/Clang
# QMAKE_CXXFLAGS += -std=c++1z
# Set general configuration options /////////////////////////////////////////////////
CONFIG += c++latest # Add support for c++17.
# CONFIG += c++1z # another attempt at C++17 support
CONFIG += qt # console # The target is a Qt application or library and requires the Qt library and header files
CONFIG += thread # Thread support is enabled. This is enabled when CONFIG includes qt, which is the default.
CONFIG += debug_and_release # Creates additional debug and release folders, but need it for debug
CONFIG(debug, debug|release){
DESTDIR = ../app/debug
DEFINES += DEBUG_MODE
}
else {
DESTDIR = ../app/release
}
# Replace O2 flag with O3 flag
#CONFIG(release, debug|release) {
# QMAKE_CXXFLAGS_RELEASE -= -O1
# QMAKE_CXXFLAGS_RELEASE -= -O2
# QMAKE_CXXFLAGS_RELEASE *= -O3
#}
# Do not display debug output in release mode
CONFIG(debug, debug|release) : CONFIG += debug_info
CONFIG(release, debug|release) : DEFINES += QT_NO_DEBUG_OUTPUT
CONFIG += no_lflags_merge # Ensures that the list of libraries stored in the LIBS variable is not reduced to a list of unique values before it is used.
# CONFIG += CONSOLE # makes this a console application
CONFIG -= flat # flattens file hierarchy, subtract if this is not desired
# Defines //////////////////////////////////////////////////////////////////////////
DEFINES += _UNICODE _ENABLE_EXTENDED_ALIGNED_STORAGE WIN64 QT_DLL QT_OPENGL_LIB QT_OPENGLEXTENSIONS_LIB QT_WIDGETS_LIB
DEFINES += DEVELOP_MODE
DEFINES += LINALG_USE_EIGEN
INCLUDEPATH += ./qt_generated \
. \
./qt_generated/$(ConfigurationName)
LIBS += -lopengl32 \
-lglu32
DEPENDPATH += .
# Add Libraries ////////////////////////////////////////////////////////////////////
# Don't forget to add to unit tests project as well, or else Intellisense errors will carry over
# Include PythonQt and required libraries
# Maybe not needed here, since python.prf is included when PythonQt is built?
# Note that both windows and linux style library links work in windows
# LIBS += -L$$(PYTHON_LIB)/ -lpython$$(PYTHON_VERSION) # L"PATH" adds PATH to library search directory list, and -lName loads library Name during linking
# Enable import <PythonQt.h>
# INCLUDEPATH += $$PWD/src/third_party/pythonqt
#include ( ../third_party/PythonQt/build/python.prf ) #Was pulled from PythonQt build
include ( ../third_party/PythonQt/build/common.prf )
include ( ../third_party/PythonQt/build/PythonQt.prf )
#include ( ../third_party/PythonQt/build/PythonQt_QtAll.prf )
# Compile against release version of python
CONFIG(debug, debug|release) : DEFINES += PYTHONQT_USE_RELEASE_PYTHON_FALLBACK
# Eigen
INCLUDEPATH += $$PWD/src/third_party/eigen \
$$PWD/src/third_party/eigen/Eigen
# ASSIMP
# To be able to write <module.h>
INCLUDEPATH += ../third_party/assimp/assimp-5.0.0/include
INCLUDEPATH += ../third_party/assimp/assimp-5.0.0/build/include
CONFIG(debug, debug|release) : LIBS += -L$$PWD/lib/assimp -lassimp_d
CONFIG(release, debug|release) : LIBS += -L$$PWD/lib/assimp -lassimp
# PhysX
DEFINES += PX_PHYSX_STATIC_LIB
INCLUDEPATH += ../../PhysX/physx/include \
../../PhysX/pxshared/include
CONFIG(debug, debug|release) {
LIBS += -L$$PWD/lib/physx/debug -lPhysX_static_32
LIBS += -L$$PWD/lib/physx/debug -lPhysXCharacterKinematic_static_32
LIBS += -L$$PWD/lib/physx/debug -lPhysXCommon_static_32
LIBS += -L$$PWD/lib/physx/debug -lPhysXCooking_static_32
LIBS += -L$$PWD/lib/physx/debug -lPhysXExtensions_static_32
LIBS += -L$$PWD/lib/physx/debug -lPhysXFoundation_static_32
LIBS += -L$$PWD/lib/physx/debug -lPhysXPvdSDK_static_32
LIBS += -L$$PWD/lib/physx/debug -lPhysXVehicle_static_32
}
CONFIG(release, debug|release) {
# Always needed
LIBS += -L$$PWD/lib/physx/release -lPhysXCommon_static_32
# Always needed
LIBS += -L$$PWD/lib/physx/release -lPhysX_static_32
# Always needed
LIBS += -L$$PWD/lib/physx/release -lPhysXFoundation_static_32
# To cook geometry data on the fly
LIBS += -L$$PWD/lib/physx/release -lPhysXCooking_static_32
# Other
LIBS += -L$$PWD/lib/physx/release -lPhysXCharacterKinematic_static_32
LIBS += -L$$PWD/lib/physx/release -lPhysXExtensions_static_32
LIBS += -L$$PWD/lib/physx/release -lPhysXPvdSDK_static_32
LIBS += -L$$PWD/lib/physx/release -lPhysXVehicle_static_32
}
# FreeType
INCLUDEPATH += ../third_party/freetype-2.10.1/include
CONFIG(debug, debug|release) : LIBS += -L$$PWD/lib/freetype/debug -lfreetype
CONFIG(release, debug|release) : LIBS += -L$$PWD/lib/freetype/release -lfreetype
# SoLoud
INCLUDEPATH += ../third_party/soloud/include
CONFIG(debug, debug|release) {
LIBS += -L$$PWD/lib/soloud/debug -lsoloud_x86_d
LIBS += -L$$PWD/lib/soloud/debug -lsoloud_static_x86_d
}
CONFIG(release, debug|release) {
LIBS += -L$$PWD/lib/soloud/release -lsoloud_x86
LIBS += -L$$PWD/lib/soloud/release -lsoloud_static_x86
}
# Include Visual Leak Detector //////////////////////////////////////////////////////////////////
INCLUDEPATH += "../third_party/Visual Leak Detector/include/"
LIBS += -L"../third_party/Visual Leak Detector/lib/Win32"
# Set directories //////////////////////////////////////////////////////////////////
MOC_DIR += ./qt_generated/moc
OBJECTS_DIR += ./qt_generated/obj
UI_DIR += ./qt_generated/ui
RCC_DIR += ./qt_generated
message("Loaded .pro files, now loading .pri")
# Load in library files for project
include(project_name.pri)
message("Loaded .pri files")
Now, this file is big and scary, so I've been slowly working through it to find analogous functionality between cmake and qmake. However, I'm stuck. I can't seem to wrap my head around how I would convert the following bit over:
CONFIG += c++latest # Add support for c++17.
CONFIG += qt # console # The target is a Qt application or library and requires the Qt library and header files
CONFIG += thread # Thread support is enabled. This is enabled when CONFIG includes qt, which is the default.
CONFIG += debug_and_release # Creates additional debug and release folders, but need it for debug
CONFIG(debug, debug|release){
DESTDIR = ../app/debug
DEFINES += DEBUG_MODE
}
else {
DESTDIR = ../app/release
}
# Do not display debug output in release mode
CONFIG(debug, debug|release) : CONFIG += debug_info
CONFIG(release, debug|release) : DEFINES += QT_NO_DEBUG_OUTPUT
CONFIG += no_lflags_merge # Ensures that the list of libraries stored in the LIBS variable is not reduced to a list of unique values before it is used.
# CONFIG += CONSOLE # makes this a console application
CONFIG -= flat # flattens file hierarchy, subtract if this is not desired
For starters, it's not super clear to me which of the CONFIG options are even still necessary. Can I do away with adding qt
, thread
, debug_and_release
, etc.? If not, then what would the equivalent functionality in cmake be?
Even trickier is the CONFIG(debug, debug|release):
logic. Is there a way to have Debug vs. Release settings in cmake like I currently do? My end goal is to have cmake putting out an MSVC studio project exactly like my qmake setup is doing, so I'd appreciate all the help I can get.
how do I set Debug vs Release, and similar configuration options?
There are two common options. A plain if
:
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
target_compile_definitions(the_target PUBLIC DEBUG_MODE)
elif(CMAKE_BUILD_TYPE STREQUAL "Release")
target_compile_definitions(the_target PUBLIC QT_NO_DEBUG_OUTPUT)
endif()
But note that CMAKE_BUILD_TYPE
and STREQUAL
is case sensitive , so if someone does cmake.... -DCMAKE_BUILD_TYPE=release
it will just fail. Some programmers work around that by first uppercasing the CMAKE_BUILD_TYPE and then working with uppercased value (or lowercasing). Anyway, another method is to use generator expressions and it looks better and ignores case:
target_compile_definitions(the_target PUBLIC
$<$<CONFIG:DEBUG>:DEBUG_MODE>
$<$<CONFIG:RELEASE>:QT_NO_DEBUG_OUTPUT>
)
There are also many CMAKE_BLA_BLA_<configuration>
options, like CMAKE_C_FLAGS_DEBUG
, CMAME_C_FLAGS_RELEASE
etc.
c++latest # Add support for c++17.
Use set_target_properties(the_target PROPERTIES CXX_STANDARD 17 CXx_STANDARD_REQUIRED YES)
or use CMAKE_CXX_STANDARD
and CMAKE_CXX_STANDARD_REQUIRED
variables.
and I do away with adding qt, thread
Use find_library
to find a library. There are many find_package
to find various common libraries.
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