This question is specifically about options in C++17 . Assuming following declaration in C library (I cannot change them):
typedef enum {
TYPEA = 0,
TYPEB = 2,
TYPEC = 4
} SPECIFIC_TYPE_t;
typedef struct {
uint16_t Method : 1;
uint16_t Access : 2;
uint16_t VendorSpecific : 1;
uint16_t Direction : 1;
uint16_t Persistent : 1;
uint16_t Internal : 4;
uint16_t Reserved : 6;
} PROPERTY_t;
typedef RESULT_t (*CB_DataPointRead_t) (void *Service, uint8_t Pinpoint, bool VendorSpecific,
uint16_t GroupID, uint16_t ElementID, void *Data,
uint8_t *DataLengthInOut);
typedef RESULT_t (*CB_DataPointWrite_t) (void *service, uint8_t Pinpoint, bool VendorSpecific,
uint16_t GroupID, uint16_t ElementID, void *Data,
uint8_t DataLength);
typedef struct {
uint16_t GroupID;
uint16_t ElementID;
uint8_t Pinpoint;
SPECIFIC_TYPE_t Type;
uint8_t Size;
PROPERTY_t Property;
union {
struct {
CB_DataPointRead_t Read;
CB_DataPointWrite_t Write;
} Callback;
struct {
void *Data;
} DirectAccess;
} AccessType;
} DataPoint_t;
To initialize the last element designator initializers work well in C:
uint16t dataPointValue = 0;
const DataPoint_t firstDatapointConfig = {
/*...*/,
.DirectAccess = { (void*)&dataPointValue; }
};
They appear in C++20 and aren't compatible with C in many aspects.
I'd like to initialize variable like firstDatapointConfig
as const qualified in C++17. So far I don't see a way other than write a function in C (compiled as C code) and return the initialized structure to a variable before use. I tried various ways, including gnuc++17 which handles designator initializers, except it tells me:
error: 'const DataPoint_t' has no non-static data member named 'DirectAccess'
and MSVC don't digest this method of initialization at all without C++20 enabled.
Addressing the last element outside initializer, don't work either:
datapoint.DirectAccess = { &value };
results in the following error:
error: 'struct DataPoint_t' has no member named 'DirectAccess'
It was much easier to use these structures in Rust after processing them through bindgen:-)
Is there a way to initialize the variable of DataPoint_t
type in C++17 with DirectAccess
element filled with the right value?
Is there a way to initialize the variable of DataPoint_t type in C++17 with DirectAccess element filled with the right value?
Yes, even though my way of doing it is a little cumbersome. There may be easier ways:
// Make a usable type of that anonymous entity:
using AccessType_t = decltype(DataPoint_t::AccessType);
// Use the new type and prepare what you need:
AccessType_t at;
at.DirectAccess.Data = nullptr;
// initialize your DataPoint_t
const DataPoint_t firstDatapointConfig{1,2,3,TYPEA,4, PROPERTY_t{}, at};
If you do this a lot you could make a helper function:
using AccessType_t = decltype(DataPoint_t::AccessType);
using Callback_t = decltype(AccessType_t::Callback);
using DirectAccess_t = decltype(AccessType_t::DirectAccess);
template<class U>
constexpr auto init_AccessType(U u) {
AccessType_t at;
if constexpr (std::is_same_v<U,Callback_t>) {
at.Callback = u;
} else if constexpr (std::is_same_v<U,DirectAccess_t>) {
at.DirectAccess = u;
} else {
// uninitialized
}
return at;
}
const DataPoint_t firstDatapointConfig{1,2,3,TYPEA,4, PROPERTY_t{},
init_AccessType(DirectAccess_t{nullptr})};
I'd like to initialize variable like firstDatapointConfig as const qualified in C++17
With all that C++ has to offer:
constexpr DataPoint_t create_DataPoint_t(uint16_t *v) {
DataPoint_t r{};
r.AccessType.DirectAccess.Data = v;
return r;
}
const DataPoint_t firstDatapointConfig = create_DataPoint_t(&dataPointValue);
with designated initializers:
const DataPoint_t firstDatapointConfig2 = {
.AccessType = {
.DirectAccess = {
.Data = &dataPointValue
}
}
};
Addressing the last element outside initializer, don't work either:
datapoint.DirectAccess = { &value };
Because there is no such element, there is datapoint.AccessType.DirectAccess.Data
.
To initialize the last element designator initializers work well in C:
uint16t dataPointValue = 0; const DataPoint_t firstDatapointConfig = { /*...*/, .DirectAccess = { (void*)&dataPointValue; } };
The presented code is invalid - uint16t
is meant to be uint16_t
and ;
is a typo. And still after fixing the typos, no, the presented code is invalid in "pure C" and "does not work well" godbolt link . There is no such thing as DirectAccess
in DataPoint_t
- there is such member in the unnamed union declared inside DataPoint_t
. You can do in C :
const DataPoint_t firstDatapointConfig3_in_C = {
.AccessType = {
.DirectAccess = { (void*)&dataPointValue }
}
};
or
const DataPoint_t firstDatapointConfig4_in_C = {
.AccessType.DirectAccess = { (void*)&dataPointValue }
};
or
const DataPoint_t firstDatapointConfig4_in_C = {
.AccessType.DirectAccess.Data = (void*)&dataPointValue
};
The cast to void*
is superfluous - all pointers are implicitly converted to void*
. Note that the following:
const DataPoint_t firstDatapointConfig5_in_C = {
.AccessType = { (void*)&dataPointValue }
};
would be equal to:
const DataPoint_t firstDatapointConfig6_in_C = {
.AccessType.Callback.Read = (void*)&dataPointValue
};
Most probably you are coding under -fms-extensions
with GNU gcc or with MSVC, in which case you should be aware that you are using an extension that imports unnamed structure members to parent structure . The code is invalid in "pure C", it's using an extension to C.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.