So, the game is to find a difference. When ray hits a collider of hidden object, it is supposed to add a score only of one and reduce a private integer differences value by one. But when the ray hits an object collider it is constantly incrementing/decrementing while the ray is hitting the collider. How can i change that? It is in the following method:
void Update()
{
camRay = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
Debug.DrawRay(camRay.origin, camRay.direction, Color.red, 1);
if (Input.touchCount > 0)
{
if (Physics.Raycast(camRay, out result))
{
/*{
obj = result.collider.gameObject;
score = score + 1;
differences= differences - 1;
score1.text = " " + score;
predmet.Play();
}*/
if (result.collider.CompareTag("Slike") && !hitOnce)
{
score +=1;
differences-= 1;
score1.text = " " + score;
predmet.Play();
}
else
{
hitOnce = false;
}
if (differences == 0)
{
WinPanel.SetActive(true);
}
}
}
}
When you first hit the object, you could remove or disable it's collider component. This should prevent it from being hit by more Raycasts.
On first hit, something like:
result.collider.enabled = false;
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