I am trying to understand some code and I was hoping someone could give me a basic overview of what this code means. The first bit of code I don't understand is this:
// loading file path
static string resourceRoot;
#define RESOURCE_PATH(p) (char*)((resourceRoot+"/"+string(p)).c_str())
The second bit of code I am trying to fully understand is this:
void Draw::loadMeshFromFile(cMesh* mesh,string name)
{
bool fileload;
resourceRoot = m_Path.toStdString();
string str1 = "Head/";
string str2 = ".3ds";
fileload = mesh->loadFromFile(str1+name+str2);
if(!fileload)
{
printf("Error - 3D Model failed to load correctly.\n");
return;
}
Any help would be truly appreciated. I am trying to strengthen my programming, so I'd be glad for any response. Thanks
The first part is a macro which helps you to create a path for a specified resource, relative yo some root resource path, you can set in your code.
You basically would use it like this:
static string resourceRoot;
#define RESOURCE_PATH(p) (resourceRoot+"/"+string(p))
void load(cMesh* mesh)
{
// Probably set somewhere else
resourceRoot = "/opt/resources";
mesh->loadFromFile(RESOURCE_PATH("relarespath/myresource").c_str());
}
or
void load(cMesh* mesh)
{
// Probably set somewhere else
resourceRoot = "/opt/resources";
string myresourcename = RESOURCE_PATH("relarespath/myresource");
mesh->loadFromFile(myresourcename.c_str());
}
Since accessing the pointer in the original code is potentially dangerous, I removed it.
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