I'm writing C++20 code in Visual Studio Code. My configuration looks like this:
{
"configurations": [
{
"name": "Mac",
"includePath": [
"${workspaceFolder}/**"
],
"defines": [],
"macFrameworkPath": [
"/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/System/Library/Frameworks"
],
"compilerPath": "/usr/local/Cellar/gcc/10.2.0/bin/g++-10",
"cStandard": "c11",
"cppStandard": "c++20",
"intelliSenseMode": "clang-x64"
}
],
"version": 4
}
{
"version": "2.0.0",
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: clang++ build active file",
"command": "/usr/local/Cellar/gcc/10.2.0/bin/g++-10",
"args": [
"-g",
"-pthread",
"-std=c++20",
"-I/usr/local/Cellar/gcc/10.2.0/include",
"-I/usr/local/Cellar/fmt/7.1.3/include",
"${file}",
"-o",
"${fileDirname}/${fileBasenameNoExtension}"
],
"options": {
"cwd": "${workspaceFolder}"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
]
}
Everything looks fine until I try to use syncstream
, which is introduced in C++20.
When I run #include <syncstream>
, the compiler always gives me an error:
fatal error: syncstream: No such file or directory
5 | #include <syncstream>
| ^~~~~~~~~~~~
compilation terminated.
How should I configure in my Visual Studio Code so that the compiler can use C++20 modules?
See "Synchronized buffered ostream" at https://en.cppreference.com/w/cpp/compiler_support#C.2B.2B20_library_features
You need libstdc++11. Your compiler (g++10) doesn't support syncstream
yet.
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