I'm new in Unity. I am trying to make a 2D game similar to Pong. However, I want to increase more speed to Ball over time to make it harder. I set the gravity scale of the Ball to zero so that it doesn't fall down. I added a force and bouncy Physics element to the ball. So it bounces back from walls and it goes to different directions.
Here is a screenshot of Game I'm working on:
MY QUESTION IS:
<Note: I tried putting it inside FixedUpdate () method but the ball goes crazy because of constantly executing same function every frame. I was thinking of adding more force to the ball over time by using InvokeRepeating ( ) method later on to set time interval. If there is better idea of using other techniques, giving me a little advice will help me a lot> Thank you !
I would recommend using a Coroutine or an InvokeRepeating . I would also recommend changing your code a bit.
rbBall.AddForce(rbBall.transform.right * ballForce)
The above snippet will add the ballForce
in the direction the rbBall
is moving.
Now for the two example snippets.
Coroutine
private float timeBeforeAddForce = 5f;
private void Start()
{
StartCoroutine(GradualAddForceToBall());
}
private IEnumerator GradualAddForceToBall()
{
// wait for 5 seconds
yield return new WaitForSeconds(timeBeforeAddForce);
// add the speed
rbBall.AddForce(rbBall.transform.right * ballForce)
// call the coroutine again
StartCoroutine(GradualAddForceToBall());
}
InvokeRepeating
private void Start()
{
InvokeRepeating("GradualAddForceToBall", 0.0f, timeBeforeAddForce);
}
private void GradualAddForceToBall()
{
rbBall.AddForce(rbBall.transform.right * ballForce)
}
If you want to change the current time of how long the speed is applied, I would go with the Coroutine
as you can gradually decrease the timeBeforeAddingForce
every time it enters the Coroutine
.
I found the answer. You can force an object to be a specific speed while keeping its same movement direction - normalize the velocity (which sets the value to have a mangitude of 1) and then multiply it by your desired speed:
Here is the code:
public float currentSpeed = 5f;
void FixedUpdate()
{
//This will let you adjust the speed of ball using normalization
rbBall.velocity = rbBall.velocity.normalized * currentSpeed;
}
Adjust the currentSpeed variable to change it's speed. ""
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