So the code is on a object that makes the player bounce and it gets the rb and adds a force that makes it go up but I would like it also to give the player a boost in the direction their facing.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class bounce : MonoBehaviour
{
[Range(100, 10000)]
public float bouncehight;
[Range(100, 10000)]
public float boost;
private void OnCollisionEnter(Collision collision)
{
GameObject bouncer = collision.gameObject;
Rigidbody rb = bouncer.GetComponent<Rigidbody>();
rb.AddForce(Vector3.up * bouncehight);
//so here i would call or something
rb.AddForce(Vector3.forward * boost *look);
}
You can get the direction vector of a GameObject
viaTransform.forward
.
This would probably be something like rb.AddForce(transform.forward * boost)
Easiest way would be to use transform.forward:
rb.AddForce(transform.forward * forceAmount)
Alternatively you can count it yourself for the same result:
rb.AddForce(Vector3.forward * transform.rotation * forceAmount)
Edit: since you are inside bounce class transform.forward refers to the bounce, hence always the same direction. Use rb.gameObject:
rb.AddForce(Vector3.forward * rb.gameObject.transform.rotation * forceAmount)
Or
rb.AddForce(rb.gameObject.transform.forward * forceAmount)
to refer to the player's rotation instead
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