I am using realm in our iOS and Android app. For some reason i want to rename one of my realm object.
Initially we name the object Demo
and now I want to change it to RealmDemo
In android we achieved it by using @RealmClass annotation
@RealmClass(name = "Demo")
open class RealmDemo : RealmObject() {
}
On iOS side i am not sure how exactly i can do similar as i did in android.
class RealmDemo: Object {
override static func className() -> String {
"Demo"
}
}
I tried above ^ but getting following error "Terminating app due to uncaught exception 'RLMException', reason: 'Object type 'Demo' not managed by the Realm'"
Two things.
First, You can name an object anything you want and change its name at any time.
HOWEVER, that's a destructive change, and Realm doesn't have any way to know the the newly named object 'is the same object' as the prior object.
How that's handled depends on what the use case is:
Secondly, The other important thing is the name of the object is now RealmDemo
, whereas the prior object is Demo
class RealmDemo: Object {
so technically those are two separate objects. To Realm, you've abandoned the Demo object totally and that's a destructive change. Demo is still hanging around but is not referenced in your code so an error is thrown
On a possibly unrelated note, the className function references Demo
override static func className() -> String {
"Demo"
}
But the object name is RealmDemo.
It's not clear why the className
function exists but it's not required or really needed. See the documentation for objects to get a feel for their structure - they may need a Primary Key
Seems like realm does not support className overriding for cocoa/ios.
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