I'm trying to send a .ui
file's content by
std::ifstream f;
f.open(filePath, std::ios::binary | std::ios::ate);
int fileSize = f.tellg();
char *bytes = new char[fileSize];
f.read((char *) bytes, fileSize);
send(clientSocket, std::to_string(fileSize).c_str(), 16, 0);
send(clientSocket, bytes, fileSize, 0);
f.close();
delete [] bytes;
Despite being opened and size of file is counted correctly, on debug, I see
f.read((char *) bytes, fileSize); f: std::ifstream fileSize:2328 bytes: 0x6824b0 "\r\360\255\272 ...
The sequence
\r\360\255\272
repeats further and eventually ends with
\r\360\255\272\253\253\253\253\253\253\253\253\253\253\253\253\253\253\253\253\356\376\356\376\356\376", <incomplete sequence \356\376>
How to correctly pass and receive any xml content over WinSock2_32
?
You are not seeking the file stream back to position 0 before reading the bytes, so f.read()
will fail. Add a call to f.seekg(0)
beforehand.
Also, you should send the fileSize
in binary format, not as a string, especially since the string is NOT 16 bytes in length.
Try this:
std::ifstream f(filePath, std::ios::binary | std::ios::ate);
if (!f.is_open()) ...
int fileSize = f.tellg();
if (fileSize < 0) ...
char *bytes = new char[fileSize];
f.seekg(0);
f.read(bytes, fileSize);
int32_t tmp = htonl(fileSize);
send(clientSocket, &tmp, sizeof(tmp), 0);
send(clientSocket, bytes, fileSize, 0);
delete [] bytes;
f.close();
If you absolutely need to send the fileSize
as a 16-character string, use a formatted char[]
buffer for that, eg:
std::ifstream f(filePath, std::ios::binary | std::ios::ate);
if (!f.is_open()) ...
int fileSize = f.tellg();
if (fileSize < 0) ...
char *bytes = new char[fileSize];
f.seekg(0);
f.read(bytes, fileSize);
char s_fileSize[17] = {};
sprintf(s_fileSize, "%0.16d", fileSize);
send(clientSocket, s_fileSize, 16, 0);
send(clientSocket, bytes, fileSize, 0);
delete [] bytes;
f.close();
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