using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
trigger Square.AddComponent<Trigger>();
}
// Update is called once per frame
void Update()
{
}
public void newObject(string Square)
{
GameObject Instance = Instantiate (Square, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
Instance.name = Square;
}
}
Assets\\script\\Produce.cs(10,24): error CS1002: ; expected Assets\\script\\Produce.cs(10,23): error CS1003: Syntax error, ',' expected
I get this error What is the workaround?
You have to define trigger
and square
and then assign the gameObject from editor (drag & drop).
[SerializeField] private GameObject square = null;
var trigger = square.AddComponent<Trigger>();
Also remove function Update()
if you are not using it.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.