Normally, the orientations that an iOS supports are either defined by the app's Info.plist file. or the application delegate's supportedInterfaceOrientations
. However, this doesn't seem to work in that way with Uno. How should this be done instead?
Since the implementation of the DisplayInformation
class in Uno, the application references its AutoRotationPreferences
property by default, instead of referencing the Info.plist configuration.
To exclude or include a orientation from the AutoRotation behaviour you can set this in code:
using Windows.Graphics.Display;
...
DisplayInformation.AutoRotationPreferences = DisplayOrientations.Portrait;
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