简体   繁体   中英

using roslyn, how to get a type of 'var'?

在此处输入图片说明

I want to get the type represented by var .

var localDeclaration = methodDeclaration.DescendantNodes().OfType<LocalDeclarationStatementSyntax>().First();
var identifierName = localDeclaration.DescendantNodes().OfType<IdentifierNameSyntax>().First();
var symbolInfo = semanticModel.GetSymbolInfo(identifierName);
var typeSymbol = semanticModel.GetTypeInfo(identifierName).Type;

I tried GetSymbolInfo() and GetTypeInfo() , the first one returns null , the second one returns {?} .

Get Type of 'var' with Roslyn The method it provides does not work either. The debugging information is attached in the figure below. You can see that these values are all null or {?}. 在此处输入图片说明

My code looks like this

public class Start
{

    static void Main(string[] args)
    {
        InitEnvironment();
        Run();
        Console.ReadLine();
    }

    private static void InitEnvironment()
    {
        GlobalVariable.MySolution = MSBuildWorkspace.Create().OpenSolutionAsync(ConstVariable.SolutionPath).Result;
        GlobalVariable.MyProject = GlobalVariable.MySolution.Projects.First(x => x.Name == "GamePlay");
        GlobalVariable.CompilationByAll = GlobalVariable.MyProject.GetCompilationAsync().Result;
    }

    private static void Run()
    {
        var tree = SyntaxTreeProcessor.GetSyntaxTreeByFileName(ConstVariable.SystemPath + @"\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs");
        var semanticModel = GlobalVariable.CompilationByAll.GetSemanticModel(tree);
        var methodDeclarations = tree.GetRoot().DescendantNodes().OfType<MethodDeclarationSyntax>().ToList();
        foreach(var methodDeclaration in methodDeclarations)
        {
            Console.WriteLine($"methodDeclaration:{methodDeclaration.Identifier.ValueText}");
            var localDeclaration = methodDeclaration.DescendantNodes().OfType<LocalDeclarationStatementSyntax>().First();
            var identifierName = localDeclaration.DescendantNodes().OfType<IdentifierNameSyntax>().First();
            foreach (var varibale in localDeclaration.Declaration.Variables)
            {
                Console.WriteLine($"varibale.Identifier:{varibale.Identifier}");
                Console.WriteLine($"varibale.Initializer:{varibale.Initializer}");
            }
            var variableType = semanticModel.GetSymbolInfo(localDeclaration.Declaration.Type).Symbol;
            var typeSymbol = semanticModel.GetTypeInfo(identifierName).Type;
            var symbolInfo = semanticModel.GetSymbolInfo(identifierName);
        }
        Console.WriteLine(tree.FilePath);
    }
}

I tried the Syntax Visualizer tool in visual studio 2019 and it showed the correct type. 在此处输入图片说明

在此处输入图片说明

The result of GetDiagnostic() is as follows:

COUNT:  32
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (0,6)-(0,12)未能找到类型或命名空间名“System”(是否缺少 using 指令或程序集引用?)
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (1,6)-(1,12)未能找到类型或命名空间名“System”(是否缺少 using 指令或程序集引用?)
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (2,6)-(2,12)未能找到类型或命名空间名“System”(是否缺少 using 指令或程序集引用?)
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (3,6)-(3,12)未能找到类型或命名空间名“System”(是否缺少 using 指令或程序集引用?)
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (6,6)-(6,13)未能找到类型或命名空间名“Entitas”(是否缺少 using 指令或程序集引用?)
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (10,111)-(10,128)未能找到类型或命名空间名“IInitializeSystem”(是否缺少 using 指令或程序集引用?)
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (14,15)-(14,19)预定义类型“System.Void”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (20,54)-(20,60)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (20,54)-(20,60)未能找到类型或命名空间名“Entity”(是否缺少 using 指令或程序集引用?)
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (20,79)-(20,97)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (20,27)-(20,31)预定义类型“System.Void”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (12,16)-(12,41)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (16,24)-(16,32)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (16,24)-(16,32)当前上下文中不存在名称“GetWorld”
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (17,60)-(17,85)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (22,24)-(22,32)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (22,24)-(22,32)当前上下文中不存在名称“GetWorld”
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (23,12)-(23,42)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (23,53)-(23,83)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (23,53)-(23,83)预定义类型“System.Void”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (24,65)-(24,95)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (24,97)-(24,101)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (24,97)-(24,101)未能找到类型或命名空间名“Game”(是否缺少 using 指令或程序集引用?)
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (26,45)-(26,75)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (26,77)-(26,81)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (26,77)-(26,81)未能找到类型或命名空间名“Game”(是否缺少 using 指令或程序集引用?)
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (32,12)-(32,30)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (34,16)-(34,107)预定义类型“System.Boolean”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (38,16)-(38,30)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (38,31)-(38,40)预定义类型“System.Object”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (38,16)-(38,47)预定义类型“System.Boolean”未定义或导入
I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs: (40,20)-(40,111)预定义类型“System.Boolean”未定义或导入
methodDeclaration:Initialize
varibale.Identifier:world
varibale.Initializer:= GetWorld()

methodDeclaration:HandleReliableRequest
varibale.Identifier:world
varibale.Initializer:= GetWorld()

I:\gameplay\Test\GamePlay\System\GameModeSystems\JokerMode\JokerProcessPlayerStatisSystems.cs

I seem to have found a solution. I put it here for people with the same confusion. If you have a better way, you are welcome to write it down below. thanks.

        private static void InitEnvironment()
        {
            GlobalVariable.MySolution = MSBuildWorkspace.Create().OpenSolutionAsync(ConstVariable.SolutionPath).Result;

            var metadataReferenceCustomDlls = Directory.GetFiles(@"I:\gameplay\Library\", "*.dll");
            var metadataReferences = metadataReferenceCustomDlls.Select(f => MetadataReference.CreateFromFile(f)).ToList();
            var metadataReferenceNetStandardDlls = Directory.GetFiles(@"C:\Users\user\.nuget\packages\netstandard.library\2.0.3\build\netstandard2.0\ref\", "*.dll");
            var metadataReferencesB = metadataReferenceNetStandardDlls.Select(f => MetadataReference.CreateFromFile(f)).ToList();
            metadataReferences = metadataReferences.Concat(metadataReferencesB).ToList();
            foreach (var projectId in GlobalVariable.MySolution.ProjectIds.ToArray())
            {
                GlobalVariable.MySolution = GlobalVariable.MySolution.AddMetadataReferences(projectId, metadataReferences);
            }

            GlobalVariable.MyProject = GlobalVariable.MySolution.Projects.First(x => x.Name == "GamePlay");
            GlobalVariable.CompilationByAll = GlobalVariable.MyProject.GetCompilationAsync().Result;
        }

I added some code in InitEnvironment().In general, the corresponding reference is added.

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM