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(C# Unity) Stoping timer and showing the stopped time in another scene

This is my timer script which I want to stop playing and show the time in another scene. What do i need to do in order to do that ?

'using UnityEngine;'

'using UnityEngine.UI;'

'public class UITimer : MonoBehaviour'

'{

 'public Text TimerText;'

 'public bool playing;'

 'private float Timer;'

'void Update () {'

      'if(playing == true){'

      'Timer += Time.deltaTime;'

      'int minutes = Mathf.FloorToInt(Timer / 60f);'

      'int seconds = Mathf.FloorToInt(Timer % 60f);'

       'int milliseconds = Mathf.FloorToInt((Timer * 100f) % 100f);'

      'TimerText.text = minutes.ToString ("00") + ":" + seconds.ToString ("00") + ":" +'

      'milliseconds.ToString("00");'
'}'

'}'

'}'

在 StackOverflow 上搜索后,我找到了这个响应,它为您提供了几个选项: https : //stackoverflow.com/a/44542726/17331768

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