I'm using cudaTextureObject_t
do do some linear interpolation. For binding to the lookup data array to the texture object I've got to provide void *devPtr
, as defined in driver_types.h
. I'm curious why that's not a const void *devPtr
? Since this data is for looking up values I don't expect CUDA to modify it. I certainly can make things work with creating casting, just curious.
The generic cudaResourceDesc which is passed to cudaCreateTextureObject()
does indeed take a
void * devPtr
However the same generic resource descriptor is used for surface objects as well. So it cannot be const
for that usage. Surfaces are a writable (from CUDA kernel code) resource.
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