a beginner in a field, I have this code that works, but there is an error in the case of clicking When I click on any card, all cards also open. I want to open a card that I just click on
import 'dart:io';
import 'package:english_club/data/im.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
class Novals extends StatefulWidget {
@override
_NovalsState createState()
{
return _NovalsState();
}
}
class _NovalsState extends State<Novals> {
bool _expanded = false;
var _test = "Full Screen";
@override
Widget build(BuildContext context) {
return Scaffold(
resizeToAvoidBottomInset: false,
body: ListView.builder(
itemCount: storys.length,
itemBuilder: (context, index){
return SingleChildScrollView(
child: Column(
children: [
Center(
child: Container(
margin: EdgeInsets.all(10),
color: Colors.green,
child: ExpansionPanelList(
animationDuration: Duration(milliseconds: 2000),
children: [
ExpansionPanel(
headerBuilder: (context, isExpanded) {
return ListTile(
title: Text(storys[index]["name"], style: TextStyle(color: Colors.black),),
);
},
body:ListTile(
title: Text(storys[index]["lines"],style: TextStyle(color: Colors.black)),
),
isExpanded: _expanded,
canTapOnHeader: true,
),
],
dividerColor: Colors.grey,
expansionCallback: (panelIndex, isExpanded) {
_expanded = !_expanded;
setState(() {
});
},
),
),
),
]
),
);
}
),
);
}
}
I tried to solve it, but I could not aim for the code to display the name of the story, and when the user clicks on it, the whole story appears
The problem is that you're using the same _expanded
variable for items in your ListView
.
class _NovalsState extends State<Novals> {
bool _expanded = false;
...
@override
Widget build(BuildContext context) {
...
}
}
So when your itemBuilder
is called in the ListView
, it uses the same _expanded
value for every item.
Solution:
Move the _expanded
variable from the State
to inside the body itemBuilder
function.
class _NovalsState extends State<Novals> {
var _test = "Full Screen";
@override
Widget build(BuildContext context) {
return Scaffold(
resizeToAvoidBottomInset: false,
body: ListView.builder(
itemCount: storys.length,
itemBuilder: (context, index) {
bool _expanded = false;
return SingleChildScrollView(
child: Column(children: [
Center(
child: Container(
margin: EdgeInsets.all(10),
color: Colors.green,
child: ExpansionPanelList(
animationDuration: Duration(milliseconds: 2000),
children: [
ExpansionPanel(
headerBuilder: (context, isExpanded) {
return ListTile(
title: Text(
storys[index]["name"],
style: TextStyle(color: Colors.black),
),
);
},
body: ListTile(
title: Text(storys[index]["lines"],
style: TextStyle(color: Colors.black)),
),
isExpanded: _expanded,
canTapOnHeader: true,
),
],
dividerColor: Colors.grey,
expansionCallback: (panelIndex, isExpanded) {
_expanded = !_expanded;
setState(() {});
},
),
),
),
]),
);
}),
);
}
}
Checkout Dart's Lexical Scope
Firstly, you should remove the SingleChildScrollView
as the ListView
child. ListView.builder
is enough to provide scrolling to your Scaffold
.
For the main issue, you should split each item to a separate Widget
with its own _expanded
state. This will make your UI much faster, the widgets will expand separately and the whole screen won't have to reload after each item's setState()
.
Example code:
class Novals extends StatefulWidget {
@override
_NovalsState createState()
{
return _NovalsState();
}
}
class _NovalsState extends State<Novals> {
var _test = "Full Screen";
@override
Widget build(BuildContext context) {
return Scaffold(
resizeToAvoidBottomInset: false,
body: ListView.builder(
itemCount: storys.length,
itemBuilder: (context, index){
return StoryWidget(story: storys[index]);
}
),
);
}
}
class StoryWidget extends StatefulWidget {
final Map<String, dynamic> story;
const StoryWidget({Key? key, required this.story}) : super(key: key);
@override
_StoryWidgetState createState() => _StoryWidgetState();
}
class _StoryWidgetState extends State<StoryWidget> {
bool _expanded = false;
@override
Widget build(BuildContext context) {
return Column(
children: [
Center(
child: Container(
margin: EdgeInsets.all(10),
color: Colors.green,
child: ExpansionPanelList(
animationDuration: Duration(milliseconds: 2000),
children: [
ExpansionPanel(
headerBuilder: (context, isExpanded) {
return ListTile(
title: Text(widget.story["name"], style: TextStyle(color: Colors.black),),
);
},
body:ListTile(
title: Text(widget.story["lines"],style: TextStyle(color: Colors.black)),
),
isExpanded: _expanded,
canTapOnHeader: true,
),
],
dividerColor: Colors.grey,
expansionCallback: (panelIndex, isExpanded) {
_expanded = !_expanded;
setState(() {});
},
),
),
),
]
);
}
}
P/s: It's a good practice to put your story
into a model class using jsonDecode()
instead of using Map
directly. It would help you avoid bugs and better maintenance in the long term
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