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Swiftui animation calendar dates

In my app I want to show the passage of time by having a "calendar" transition from one date to the next, to the next, to the next, etc. So, for example, if I want to show the date transitioning from the 18th, to the 19th, to the 20th, I will show 18 for 1 second, then fade that out, fade in 19, fade that out, then fade in 20.

I have the following to show one date animating to the next (eg 18 > 19th):

struct Calendar: View {
    @State var date:  String

    var body: some View {
        
        VStack {
            Spacer()
        ZStack {
            
            RoundedRectangle(cornerRadius: 20)
                .stroke(Color.black, lineWidth: 2)
                .frame(width: 200, height: 200)

        RoundedRectangle(cornerRadius: 20)
            .fill(Color.red)
            .frame(width: 200, height: 200)
            .offset(y: 160)
            .clipped()
            .offset(y: -160)
            
            RoundedRectangle(cornerRadius: 20)
                    .stroke(Color.black, lineWidth: 2)
                    .frame(width: 200, height: 200)
                    .offset(y: 160)
                    .clipped()
                    .offset(y: -160)
            
Text(date).font(.system(size: 70.0))
                .offset(y: 20)
                    
           
        }
           
            Spacer()
            
            Spacer()

        }.padding()
        }
}

and I call this in my code using:

 ScrollView(showsIndicators: false) {
                
                VStack {
                    Spacer()
                    ZStack {
                        
                        
                        if showseconddate == false {
                            Calendar(date: "18").animation(.easeInOut(duration: 1.0))
                                .transition(.opacity)
                        }
                        if showseconddate == true {
                            Calendar(date: "19").animation(.easeInOut(duration: 1.0))
                                .transition(.opacity)
                          
                        }
                        Spacer()
                        
                    }
                    
                }.onAppear {
                    Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { timer in
                        
                        withAnimation(Animation.linear(duration: 0.5)) {
                            self.showseconddate.toggle()
                            self.showfirstdate.toggle() }
                        
                        timer.invalidate()
                        
                    }
                }
                
            }

This all works as intended, but I'm struggling to then expand this to a case where I want to show it transitioning through multiple dates, such as 18 > 19 >20 >21 etc. Does anyone know how to expand this, or to use an alternative solution? Any solution must fade out the old date, then fade in the new date. Many thanks!

Here's a relatively compact solution. Instead of relying on Bool values, it cycles through an array:

struct ContentView: View {
    
    private var dates = ["18","19","20","21","22"]
    @State private var dateIndex = 0
    
    private let timer = Timer.publish(every: 1.0, on: .main, in: .common).autoconnect()
    
    var body: some View{
        ScrollView(showsIndicators: false) {
            VStack {
                Spacer()
                ZStack {
                    Calendar(date: dates[dateIndex])
                        .transition(.opacity)
                        .id("date-\(dateIndex)")
                    Spacer()
                }
            }.onReceive(timer) { _ in
                var newIndex = dateIndex + 1
                if newIndex == dates.count { newIndex = 0 }
                withAnimation(.easeInOut(duration: 0.5)) {
                    dateIndex = newIndex
                }
            }
        }
    } 
}

I had reworked your code to get the animations running, I felt it was a bit annoying to watch the entire calendar flash, so I reworked it into a CalendarPage (I renamed Calendar to CalendarPage because Calendar is a Type in Swift) and CalendarView that takes the date and overlays it on the page.

CalendarPage is your Calendar with the date var and Text() removed:

struct CalendarPage: View {
    
    var body: some View {
        
        VStack {
            Spacer()
            ZStack {
                RoundedRectangle(cornerRadius: 20)
                    .stroke(Color.black, lineWidth: 2)
                    .frame(width: 200, height: 200)
                
                RoundedRectangle(cornerRadius: 20)
                    .fill(Color.red)
                    .frame(width: 200, height: 200)
                    .offset(y: 160)
                    .clipped()
                    .offset(y: -160)
                
                RoundedRectangle(cornerRadius: 20)
                    .stroke(Color.black, lineWidth: 2)
                    .frame(width: 200, height: 200)
                    .offset(y: 160)
                    .clipped()
                    .offset(y: -160)
            }
            Spacer()
            
            Spacer()
        }.padding()
    }
}

CalendarView uses the timer to increment your dates until you reach the endDate , and it only effects the opacity of the date itself, not the whole calendar:

struct CalendarView: View {
    
    @State var date: Int = 0
    @State var animate = false
    @State var calendarSize: CGFloat = 20
    let endDate = 31
    
    // This keeps the font size consistent regardless of the size of the calendar
    var fontSize: CGFloat {
        calendarSize * 0.45
    }
    
    private let timer = Timer.publish(every: 1.0, on: .main, in: .common).autoconnect()
    
    var body: some View {
        CalendarPage(date: date.description)
            .overlay(alignment: .bottom) {
                VStack {
                    Text(date.description)
                        .font(.system(size: fontSize))
                        .opacity(animate ? 1 : 0)
                }
                .frame(height: calendarSize * 0.8)
            }
        
            .frame(width: 200, height: 200)
            .readSize(onChange: { size in
                calendarSize = min(size.width, size.height)
            })
            .onReceive(timer) { _ in
                date += 1
                withAnimation(.linear(duration: 0.3)) {
                    animate = true
                }
                DispatchQueue.main.asyncAfter(deadline: .now() + 0.75) {
                    if date != endDate {
                        withAnimation(.linear(duration: 0.2)) {
                            animate = false
                        }
                    } else {
                        timer.upstream.connect().cancel()
                    }
                }
            }
    }
}

I also used a preference key to compute the height of the CalendarPage (though I could have hard coded it) using this View extension from FiveStars blog

extension View {
    func readSize(onChange: @escaping (CGSize) -> Void) -> some View {
        background(
            GeometryReader { geometryProxy in
                Color.clear
                    .preference(key: SizePreferenceKey.self, value: geometryProxy.size)
            }
        )
            .onPreferenceChange(SizePreferenceKey.self, perform: onChange)
    }
}

fileprivate struct SizePreferenceKey: PreferenceKey {
    static var defaultValue: CGSize = .zero
    static func reduce(value: inout CGSize, nextValue: () -> CGSize) {}
}

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