I am getting a error telling me that 'PlayerLook' does not contain a definition for 'ProcessLook' and no accessible extension method 'ProcessLook' accepting a first argument of type 'PlayerLook' could be found (are you missing a using directive or an assembly reference?). I have retyped the whole script but I'm still getting the same error
here's the code, the error can be found on line (33,14)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class InputManager : MonoBehaviour
{
private PlayerInput playerInput;
private PlayerInput.OnFootActions onFoot;
private PlayerMotor motor;
private PlayerLook look;
// Start is called before the first frame update
void Awake()
{
playerInput = new PlayerInput();
onFoot = playerInput.OnFoot;
motor = GetComponent<PlayerMotor>();
look = GetComponent<PlayerLook>();
onFoot.Jump.performed += ctx => motor.Jump();
}
// Update is called once per frame
void FixedUpdate()
{
// tell the playermotor to move using the value from our movement action
motor.ProcessMove(onFoot.Movement.ReadValue<Vector2>());
}
private void LateUpdate()
{
look.ProcessLook(onFoot.Look.ReadValue<Vector2>());
}
private void OnEnable()
{
onFoot.Enable();
}
private void OnDisable()
{
onFoot.Disable();
}
}
Tick the "Auto-Save" in the Input Actions tab. This happens because when we added the Look action, it is not updated/saved in the C# file immediately. Thus, the PlayerInput does not recognise "Look" as a method
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