I'm creating a little game on Android and all was alright since today.
I tried to add ads and IAP on my project and now when I try to build my project it gives me this errors : (I tried to upload the screen of my console but it tells me "Error parsing the uploaded files" so sorry)
File C:\Users\bonel.android\repositories.cfg could not be loaded.
Unable to find player assembly: D:\Jeux\UNITY\SythwavesJumper\Temp\StagingArea\Data\Managed\UnityEngine.TestRunner.dll
Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details Configure project :launcher WARNING: The option setting 'android.enableR8=false' is deprecated.
Note: D:\Jeux\UNITY\SythwavesJumper\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\src\main\java\com\unity3d\player\UnityPlayerActivity.java uses or overrides a deprecated API. Note: Recompile with -Xlint:deprecation for details. FAILURE: Build failed with an exception.
What went wrong: Execution failed for task ':launcher:checkDebugDuplicateClasses'. - CommandInvokationFailure: Gradle build failed.
And after it tells me that my build doesn't achieve (obviously). Please could you tell me if you know a solution? Great thanks!
Make sure your target API level is the minimum required for your Android device (Edit > Project Settings > Player), also set your 'managed stripping level' to minimal and add the folllowing into a link.xml config file in your Assets folder or a subdirectory of the assets folder:
<linker>
<assembly fullname="UnityEngine.TestRunner" preserve="all"/>
</linker>
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