using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour {
public Transform tf;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.Translate(0, -0.10F, 0 * Time.deltaTime);
}
Hello, I am making a game in which the character gets hit by a car, I want the car to move down, then teleport back up in a loop, that way you need to avoid the cars. Thank you.
Your question is not very clear to me. But, if you just want the car to teleport then you can set the transform.position of the car to the position you want.
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