import pygame,sys
pygame.init()
screen = pygame.display.set_mode((1366, 720))
clock = pygame.time.Clock()
test_surface = pygame.Surface((100,200))
test_surface.fill(pygame.Color(0, 0, 255))
x_pos = 200
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill((175,201,70))
x_pos += 1
screen.blit(test_surface(x_pos,500))
pygame.display.update()
clock.tick(60)
This is the code. I cannot find any way to fix this problem. Any help on this would be appreciated.
import pygame,sys
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((1366, 720))
clock = pygame.time.Clock()
test_surface = pygame.Surface((100,200))
test_surface.fill(pygame.Color(0, 0, 255))
x_pos = 200
screen.fill((175,201,70))
x_pos += 1
screen.blit(test_surface, (x_pos,500))
pygame.display.update()
clock.tick(60)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
you can use this code
error was in screen.blit, first argument is surface, and second argument is coords
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