I'm making a subway simulator, I want the StationBox
to always have the Created
tag after pressing a button, but it goes back to the previous value when the game is restarted, how can I solve this?
Update: I will have more than 1 station, I would like to make a universal script for all
using System;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class AddStation : MonoBehaviour
{
public InputField Input;
public Text StationName;
public GameObject Button;
public GameObject CreateStation;
public GameObject StationBox;
public void OnMouseDown(){
if (Input.text != ""){
CreateStation.SetActive(false);
StationName.text = Input.text.ToString();
StationBox.tag = "Created";
}
}
}
If I understand correctly, you are trying to find a way to save game data so as not to lose it when you restart the game. To do this the most practical solution is PlayerPrefs. You can find a lot of documentation online because it's a simple concept. However for your problem you can do this:
public void OnMouseDown(){
if (Input.text != ""){
CreateStation.SetActive(false);
StationName.text = Input.text.ToString();
StationBox.tag = "Created”;
PlayerPrefs.SetInt(“Created”, 1);
}
}
void Start()
{
if (PlayerPrefs.HasKey(“Created”))
if (PlayerPrefs.GetInt(“Created”) == 1)
StationBox.tag = "Created”;
}
I hope I have helped you. If so, you can thank me by marking this answer as accepted :)
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