I'm trying to write a function to render text on the screen in one line.
The below code is giving me a TypeError:
TypeError: argument 1 must be pygame.Surface, not None
Essentially, I don't want to do something like textsurface = font.render("some text", False, (200, 200, 200)
screen.blit(text_surface, (100, 300)
Would rather somehow be able to do it all in one line?
Not sure what I am doing wrong here.
# Imports
import sys
import pygame
# Configuration
pygame.init()
width, height = 640, 480
screen = pygame.display.set_mode((width, height), pygame.RESIZABLE)
# System Font
font = pygame.font.SysFont('Garamond', 30)
def write_text(text,anti_alias,colour):
font.render(text,anti_alias,colour)
# Game loop.
while True:
screen.fill((20, 20, 20))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.blit(write_text('haloooo', False, (200, 200, 200)), (100, 300))
pygame.display.flip()
Okay so I realised that write_text() wasn't returning anything...
The below now works as intended.
def write_text(text,anti_alias,colour):
return font.render(text,anti_alias,colour)
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