So i was build a GLFW
program with cmake Everthing went fine Until i build it and make
give me this error Undefined symbols for architecture arm64: "_glClear", referenced from: _main in main.cpp.o ld: symbol(s) not found for architecture arm64
I try with this command CMAKE_LINK_LIBRARY_SUFFIX
And this link_directories
Still not working i have no idea what's going on here.
Edit: Here are my CMakeLists
cmake_minimum_required(VERSION 3.20.0)
project(TESTING)
add_executable(${PROJECT_NAME} "main.cpp")
set(CMAKE_LIBRARY_PATH "~/DEV/vcpkg/installed/arm64-osx")
set(CMAKE_TOOLCHAIN_FILE "~/DEV/vcpkg/scripts/buildsystems/vcpkg.cmake")
link_directories(~/DEV/vcpkg/installed/arm64-osx/lib)
find_package(glfw3 CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
ANSWER: So you need to add this line: "-framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo"
in the CMAKELISTS
on target_link_libraries
Or you can use "-framework OpenGL"
but if you use all the solution up there it will give you some warning. I don't know but if you don't see any warning I think I'm using vcpkg
incorrectly And this Question is SOLVED
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