I have a Fyne table that I am populating with data
type transaction struct {
Name string
Amount float64
Date time.Time
Memo string
}
var transactions []transaction
func init() {// Data population omitted }
func makeCenter() *fyne.Container {
table := widget.NewTable(
func() (int, int) {
return len(transactions), 4
},
func() fyne.CanvasObject {
return widget.NewLabel("wide content")
},
func(i widget.TableCellID, o fyne.CanvasObject) {
switch i.Col {
case 0:
o.(*widget.Label).SetText(transactions[i.Row].Name)
case 1:
o.(*widget.Label).SetText(transactions[i.Row].Date.Format(YYYYMMDD))
case 2:
o.(*widget.Label).SetText(fmt.Sprintf("%.2f", transactions[i.Row].Amount))
case 3:
o.(*widget.Label).SetText(transactions[i.Row].Memo)
}
},
)
table.SetColumnWidth(0, 200)
table.SetColumnWidth(1, 100)
table.SetColumnWidth(2, 100)
table.SetColumnWidth(3, 300)
split := container.NewHSplit(makeLeftSidebar(), table)
split.Offset = 0.2
return container.NewMax(split)
}
When my window initially is displayed, the table has no data
If I click in any cell, the data populates
I have run this through the debugger and have found that the NewTable
's create
function does not get called when the UI is created. Only after a click do I get a break in the create
function.
Sounds like something that should be listed in the bug tracker on GitHub rather than here…
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