简体   繁体   中英

Recurring "expected" error in unity and can't find whats missing/wrong

I keep getting the error "Assets\scripts\PlayerMovement.cs(28,42): error CS1002: ; expected" from unity console but, I can't find whats wrong in the area below.

    (Input.GetAxisRaw("Horizontal"))
         {
             stopwatch.Start();
         }

                if ((stopwatch > 1) && (stopwatch < 2))
            {
                runSpeed = (runSpeed * 1.5);
            } 

                else if (stopwatch >= 2)
            {
                runSpeed = (runSpeed * 2);
            } 

        if (Input.GetAxisRaw("Horizontal") = 0)
        {
             stopwatch.Stop();
        }

I tried removing the parenthesis and moving around the semicolons. I don't know what else I can do because I'm learning this stuff as a I go.

I'm trying to make it where the longer the player is moving left or right the faster they go in 3 different speeds. The default speed of 40, the second speed which is 60, and the third and final speed which is 80.

Why did you put a single equal-sign in the last if-statement, you should try to put a second equal-sign in the last if-statement.

Because of that, it sets your method is set to zero in the if-statement but is not checked whether it is zero or not. Just replace

if(Input.GetAxisRaw("Horizontal")=0)

With

if(Input.GetAxisRaw("Horizontal")==0)

Also in your very first line of code there is no if-statement, but the brackets exist, also in the very first line the condition is not check whether you are moving, so replace

(Input.GetAxisRaw("Horizontal"))

With

if(Input.GetAxisRaw("Horizontal")!=0)

that might help

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM