I'm new to unity here and I have a capsule for a player and a moving wall. When ever the player touches the wall, it can just go through and walk out the other side, and I kind of don't want that. The screenshot below demonstrates what I mean.
Player in moving wall
I tried to use rigid body and collisions to help give me a solution, but that didn't stop the problem. I'm now not really sure what the best thing is to do.
Rigidbody should be able to do the trick. You said that it did not work, so here are a few things you need to make sure you have done for the Rigidbody collisions to work properly:
Rigidbody.MovePosition(newPos)
or by setting the velocity with Rigidbody.velocity = new Vector3(newVelocity)
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