So I have a moveable static sprite in phaser, Basically I want the object and its hitbox to move and be collideable, while also not being affected by gravity
when i make a static body,
this.marker = this.physics.add.staticSprite(0,0, "tileSnap");
the hit box stays at (0,0) while the rest of the sprite moves
when i make it a normal physics sprite, its starts dropping due to gravity
How can I solve this?
So i found the answer in this discourse thread,
its like
platforms = this.physics.add.image(370, 430, ‘platform’).setImmovable(true)
platforms.body.setAllowGravity(false);
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