Can i set a function when creating an object like i can with variables?
Given i have a container class and a CustomButton class:
function doSomething():Void{}
var button:CustomButton = CustomButton{
posX : 50;
posY = 100;
onMouseClicked: doSomething;
}
Short story: i need the main container object to handle mouse events that occurs in objects placed in the containers.
If I've understood your requirement correctly, I think it can be achieved with some syntax changes. Obviously you can extend Button if you need a custom version:
function doSomething():Void{
println("clicked");
}
var button:Button = Button{
text: "Click Me"
translateX: 50;
translateY: 100;
action: doSomething
}
Stage {
title : "ButtonTest"
scene: Scene {
width: 200
height: 200
content: [ button ]
}
}
The easiest change for you is to change:
function doSomething():Void{}
to
function doSomething(e:MouseEvent):Void{}
The action property is nice but I'm sure you want some custom rollover effect or something using onMouseEntered etc.
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