I'm not sure if I worded this properly, but basically I have an object at point X,Y and I want an algorithm that can get this point to X',Y' but like show its route so I can animate it. I'm building a tile game and when the game starts I want the tiles to magically place themselves into a nice 2d array. So I will generate a random coordinate and then tell it to go to its goal within 50 frames. Thanks
It sounds like you just want a linear transformation. Like
Xt = (((X'-X)/T)*t)+X, Yt = (((Y'-Y)/T)*t)+Y
Or in English the coordinate for a tile at time t is t/total_frames length along it's path. A* is overkill if you aren't trying to avoid obstacles.
You'll want to use the A-star algorithm. See here
So you want to linearly interpolate from (X, Y) to (X', Y') in 50 steps. First define the total distance to move in each direction:
dx = X' - X
dy = Y' - Y
assuming n = 50 frames, at the i-th frame (so with i in range [0, n-1]) put the tile at coordinate (x, y) defined as:
x = X + dx * (i / (n-1))
y = Y + dy * (i / (n-1))
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