I'm trying to do something very simple: I need some parallelograms in my program. These are attached to other objects, all of which are UIView
s. It's important that I be able to animate these, since the objects they are attached to can also be animated.
I've figured out how to use the transform in UIView
/ CALayer
to do this, but the problem is that these sheared UIView
s don't look very nice: there is no anti-aliasing of the edges.
Is there some other way to do this? I would like to use UIView
s, since I also use them for user interaction and animation is so much easier than drawing by hand. I don't want to use OpenGL for this.
You can enable edge antialiasing by modifying your app's Info.plist
.
You need to add the UIViewEdgeAntialiasing
key, with Boolean YES
as the value. The human-friendly name in Xcode's Info editor is “Renders with edge antialiasing”.
用UIBezierPath
绘制它们。
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