Fairly simple question that Im sure you will laugh at me for.
I have two rectangles playerRect and wall.
I have an if statement with the condition being ..
if (CGRectIntersectsRect(playerRect,wall)) {
//handle collision here
}
The problem I'm having is working out which side actually hit the wall rectangle.
I need to know because then I stop te player from moving depending on which side hit.
Thanks for any help
Disco
I would add some direction property to my 'Player' object. This way when you detect a collision, you just check to see which way the player was moving prior to the collision and react accordingly.
Create a CGRect for each side of your object with just a width of 1 (or height of 1 depending on the side) and look for intersections with the sides instead of the entire object. If your object is moving faster than 1 pixel per collision check, then you would check the sides in addition to checking the entire object
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.