My application can only process up to a certain number of entry in the map structure, how do I specify that limit in my code so that my code does not get overwhelmed (for lack of better term). Is there a way to specify the max limit when defining the variable of type map?
Thanks
There's no way to set a limit when instantiating the map, though I supposed you could have your own safe guard when accessing it. For example:
if (mymap.find(a) == mymap.end() and mymap.size() >= MAX_MAP_ALLOWED) {
throw (runtime_error("map limit exceeded"));
} else {
mymap[a] = b;
}
You could possibly create your own map class that encapsulates these checks.
The stl containers also take an ' allocator ' as a (defaulted) parameter. This allocator is the container's means to allocate new space for it's data.
If you define a 'capped' allocator (sounds simple, hey?), you're there.
EDIT - In some fora, I found that the allocators, though initially intended stateless, can be statefull on most (modern) compilers. That's why I carry on on this. It's quite cumbersome, though, to do it this way, and probably way more easy and comprenensible to aggregate your map type in a cappedmap adapter.
It took me a lot of moments here and there, but here I got a compiling, capped, example:
// an allocator with maximally MAX elements.
template< typename T, size_t MAX = 5 >
struct AllocateCapped {
// reuses an existing allocator
typedef std::allocator<T> tallocator;
typedef typename tallocator::value_type value_type;
typedef typename tallocator::pointer pointer;
typedef typename tallocator::reference reference;
typedef typename tallocator::const_pointer const_pointer;
typedef typename tallocator::const_reference const_reference;
typedef typename tallocator::size_type size_type;
typedef typename tallocator::difference_type difference_type;
The actual code of the capped allocator delegates to the allocator
member:
size_t free;
tallocator allocator;
AllocateCapped():free(MAX){
printf("capped");
}
template<typename T2>
AllocateCapped( const AllocateCapped<T2>& other ){}
pointer allocate( size_type n, const_pointer hint = 0) {
if( !free ) throw std::bad_alloc();
free-=n;
return allocator.allocate( n, hint );
}
void deallocate( pointer p, size_type n ) {
free+=n;
allocator.deallocate(p,n);
}
size_type max_size() const { return free; }
void construct( pointer p, const_reference val ) {
return allocator.construct(p,val);
}
void destroy( pointer p ) { allocator.destroy(p); }
template<class _Other>
struct rebind
{ // convert this type to _ALLOCATOR<_Other>
typedef typename AllocateCapped<_Other> other;
};
};
This allocator can be used like this:
// example structure
struct s {
int i;
s():i(){}
s(int i):i(i){}
};
int main(int argc, char* argv[]) {
typedef AllocateCapped< std::pair<const int, s> > talloc;
talloc a;
talloc::pointer p = reinterpret_cast<talloc::pointer>( a.allocate(1,0) );
a.construct(p, talloc::value_type() );
a.destroy(p);
a.deallocate(p, 1 );
std::map<int , s, std::less<int>, talloc > m;
std::vector<int, AllocateCapped<int> > v;
for( int i = 0; i != 4; ++i ) {
m[i]=s(i);
v.push_back(i);
}
m[5]=s(5); // throws
v.push_back(5); // throws
return 0;
}
Note: not thoroughly tested. It's just an idea.
After trying out the idea of a capped allocator, I think it's way more straightforward to aggregate an std::map
(note: not inherit-from! At least not publicly) in a cappedadaptor
.
template<typename tKey, typename tVal> class cappedmap {
typedef std::map<tKey,tVal> tmap;
tmap mymap;
cappedmap(size_t amax):mymax(amax){}
// adapt the map interface
pair<tmap::iterator,bool> insert( tmap::value_type kv ) {
if( mymap.size() > mymax ) throw myexcept();
return mymap.insert(kv);
}
tVal operator[]( tKey k ) {
tVal v = mymap[k];
if( mymap.size() > mymax ) {
mymap.remove(k)
throw myexcept();
}
}
...
};
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