Overview
I have a Client-Server whereby I have the streamWriter.WriteLine(messageToClient);
on the server sending large messages. The streamReader.ReadLine();
on the client is reading the 2000 length messages fine.
The issue here is the streamWriter.Flush()
has no affect on the larger messages, because what I am aiming for is the server to be able to switch between the buffers flushing directly (having a fluid server message output) and not (the server response would be jumbled together until it reaches the buffers limit to flush).
Question: I am thinking that the buffers are auto flushing because they are full? Is so what is the streamWriters max buffer size?
I have tested using much smaller messageToClient
and the not flushing of the stream works as intended. Aka the server stream outputs a group of small messages at once to the client, presumably because the buffer was full.
Have you tried using the constructor that takes the buffer size as an argument ?
public StreamWriter(
Stream stream,
Encoding encoding,
int bufferSize
)
Edit : poking around in reflector it looks like the default buffer size is 1024 bytes.
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