What does the line imagePointer1 += bitmapData1.Stride - (bitmapData1.Width * 4);
mean in the following code?
var width = bitmap.Width;
var height = bitmap.Width;
var horizontalProjection = new double[width];
var verticalProjection = new double[height];
var bitmapData1 = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
unsafe
{
var imagePointer1 = (byte*)bitmapData1.Scan0;
for (var y = 0; y < height; y++)
{
for (var x = 0; x < width; x++)
{
var blu = imagePointer1[0];
var green = imagePointer1[1];
var red = imagePointer1[2];
int luminosity = (byte)(((0.2126 * red) + (0.7152 * green)) + (0.0722 * blu));
horizontalProjection[x] += luminosity;
verticalProjection[y] += luminosity;
imagePointer1 += 4;
}
imagePointer1 += bitmapData1.Stride - (bitmapData1.Width * 4);
}
}
MaximizeScale(ref horizontalProjection, height);
MaximizeScale(ref verticalProjection, width);
var projections =
new[]
{
horizontalProjection,
verticalProjection
};
bitmap.UnlockBits(bitmapData1);
return projections;
The code is simply incrementing the pointer contained in the variable imagePointer1
.
The reason you have to increment by the stride - (width * 4) is because of the way bitmaps are represented in memory.
There's a very comprehensive explanation available as part of Bob Powell's GDI+ FAQ .
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