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boost library in windows Mobile 6.x app

Has anyone been able to use Boost in a windows mobile 6.x app? More specifically I want to use Thunk32 for creating a callback to a Non-static Member Function. But it uses some complicated Boost casting methods that will not compile under mobile projects.

Windows Mobile has a crippled implementation of the standard library. You will have to use a more complete version. I personally use STLPort . Using that, most of Boost will work fine. I do still have trouble using some of the libraries that are not header-only, though.

Also, that Thunk32 library you pointed to will probably need to be modified for ARM. The assembly code used is x86.

-PaulH

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