I'm using LibGdx to develop a Java-based game. I haven't decided whether I want the game to be deployed on Android or PC, so I figured I can at least develop+test on desktop and then decide. I've used LibGdx before and it worked fine.. but that must been before I did a complete system wipe (as I like to do a few times per year).
Anyhow, when I try to launch the game in Eclipse as "Java Application" I get the following errors:
- Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: OpenGL is not supported by the video driver.
- Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated
Clearly this is caused by my GPU.. so I installed the latest drivers for my (integrated) video chip, but no dice. Anyone know anything about the "Pixel format" part of this? I haven't really done anything code-wise yet, I just have a blank application that I'm trying to get to display on my PC.
Give the Jogl backend a try. Double check your drivers. What GPU do you have?
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