I have just completed my game with C# XNA 4.0 and when I compile and run it works perfectly.
I just have 1 question. What do I do next to package it all up and make it uploadable so people can download and play.
This is answered throughly on the MSDN page Distributing Your Finished Windows Game . Especially if you just want to use the simple, standard ClickOnce method of distribution.
The page Packing and Distributing Your Game has info if you're not doing a normal Windows distribution.
If you're looking for a bit more info, this answer here is probably worth reading.
If you intend to use it on Xbox, try: Create game for xbox or Creator's Club You will need a creator's club membership to post games on Xbox. Also, remember to change the input of you project to:
GamePadState gPad = GamePad.GetState();
if (gPad.Triggers.Left > 0.5)
{
//Game pad trigger is pressed
}
for what? Windows Phone 7? Xbox?
go to: http://create.msdn.com for all the info you need on distribution
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