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c++ Getting vertex properties of a Boost::Graph

Given a Vertex as:

class VertexProps {
  public:
    int id;
    float frame;
    string name;
};

I have initialized my boost graph using bundled properties. I know I can get the frame by using:

std::cout << "Vertex frame: " << boost::get(&VertexProps::frame, graph, vertex) << std::endl;
//Need to make this work: float frame = boost::get(&VertexProps::frame, graph, vertex);
//graph is a boost::adjacency_list and vertex is a boost::vertex_descriptor

However, I want to write a more general function or wrapper such that:

std::vector<float> frames;
std::string prop_name = "frame";
float frame = graph.get_vertex_prop(vertex, prop_name);
frames.push_back(frame);

I was hoping for something along the lines:

typedef boost::variant< int, unsigned int, float, std::string > PropValType;
typedef boost::vertex_bundle_type<Graph>::type PropIdType;
typedef boost::graph_traits<Graph>::vertex_descriptor Vertex;

PropValType get_vertex_prop(Vertex& v, PropIdType pname)
{
  boost::get(pname, graph, v);
  //If pname = frame then return value as float (or cast boost::variant to float)
  //If pname = name then return value as a string
}

I want to avoid something like:

PropValType get_vertex_prop(Vertex& v, std::string pname) {
 if (pname == "frame") {
   boost::get(&VertexProps::frame, graph, v)
   //return value as float
 }
 if (...)
}

There is no way to do that with out any macro magic at compile time. C++ doesn't allow string literals as non-type template parameters and has very slim reflection capabilities.

The solution you propose (and want to avoid) requires some work at run-time and should generally be avoided.

The macro solution would be along those lines:

#define MY_GET(v, pname) boost::get(&VertexProps##pname, graph, v)
PropValType v = MY_GET(v, frame);

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