It would be really cool to benchmark how many times per second an animation actually gets drawn to the screen in an android app. Is there a way to do it?
ie. I can set an animation to run over a 250ms period, but I want to benchmark how smooth it is objectively.
If you have a game loop running, you can calculate the framerate as follows:
FrameRate= 1000/LoopTime
Where LoopTime is the time it takes to execute an Update call and Draw call.
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