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C# picturebox load image with an offset

I have a resource file (in .png format) which contain several images. They are sized and spaced in a way to where they should be relatively easy to call based on their offsets.

I can size the picturebox to fit one image just fine; however, I don't know how to load the image based on its offsets, so I will always just get the one in the top left.

I'm really fine with using just about any method, but haven't been able to turn up with anything useful in my searches -- since I didn't really know what to search for exactly.

You can put the PictureBox in a Panel , using the panel as your viewport. Make sure the panel's AutoScroll property is false so you don't get scroll bars appearing. Then, load the image in the PictureBox , and set it's location relative to the Panel so only the area you'd like to show is visible.

pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBox1.Image = Image.FromFile(@"C:\MyPicture.png");
pictureBox1.Location = new Point(-100, -100);

Assuming your PNG image is imgwidth pixel wide and composed by n horizontal images, you could try this:

Image imgsrc = Image.FromFile("...."); // your PNG file
Image imgdst = new Bitmap(imgwidth/n, imgsrc.Height);
using (Graphics gr = Graphics.FromImage(imgdst))
{
    gr.DrawImage(imgsrc,
        new RectangleF(0, 0, imgdst.Width, imgdst.Height),
        new RectangleF(imgindex * imgwidth/n, 0, imgwidth/n, imgsrc.Height),
        GraphicsUnit.Pixel);
}

The idea is to create a new image (imgdst) and draw on it the part of original image you need.
With new image you can do what you please, even draw it in a picturebox.

如果您只想为用户显示图像,可以将图像添加到标签中,然后根据需要设置图像的对齐属性。

It sounds like you're tring to do something like sprites; where you have just one image loaded and then move the "view port" around to show different images.

If that's the case, you won't be able to do this with the stock PictureBox class. You can control the sizing, but not the positioning. I think what you'd have to do is load the image, via code, and create new images based off the necessary portion of that image (using GDI+).

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