Is there anyway to acces the gps data on android devices with Unity3D?
I know that iPhones have "iPhoneSettings.StartLocationServiceUpdates()". I'm looking for something similar for android.
Thanks!
You can access the gps data in unity3d for android devices in the following way:
Input.location.Start (); //start gps
// any method/member you need from Input.location like timestamp or any positional variables.
Input.location.Stop (); //stop gps (good for battery economy)
You can refer here for more info: http://docs.unity3d.com/ScriptReference/LocationService.html
根据这篇博文,您必须使用相同的API: iPhoneSettings.StartLocationServiceUpdates()
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