Am new to OpenGL. Is it possible to wrap a single image on a terrain?
The below code would generate image tile , but I want to add single tile on entire terrain.
glBindTexture(GL_TEXTURE_2D, land);
for (int z = 0; z < MAP_Z-1; z++)
{
glBegin(GL_TRIANGLE_STRIP);
for (int x = 0; x < MAP_X-1; x++)
{
glTexCoord2f(0.0f, 0.0f);
glVertex3f(terrain[x][z][0], terrain[x][z][1], terrain[x][z][2]);
glTexCoord2f(1.0f, 0.0f);
glVertex3f(terrain[x+1][z][0], terrain[x+1][z][1], terrain[x+1][z][2]);
glTexCoord2f(0.0f, 1.0f);
glVertex3f(terrain[x][z+1][0], terrain[x][z+1][1], terrain[x][z+1][2]);
glTexCoord2f(1.0f, 1.0f);
glVertex3f(terrain[x+1][z+1][0], terrain[x+1][z+1][1], terrain[x+1][z+1][2]);
}
glEnd();
}
The problem is that you are currently mapping your texture to each square. You need to have your glTexCoord2f change as you go over the terrain. Just divide the x and z coordinates by the width and height of your terrain in the for loop.
for (int z = 0; z < MAP_Z-1; z++)
{
glBegin(GL_TRIANGLE_STRIP);
for (int x = 0; x < MAP_X-1; x++)
{
glTexCoord2f((float)x/(float)MAP_X, (float)z/(float)MAP_Z);
...
... // Other code with (x+1) and (z+1) in the glTexCoord2f
}
}
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