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Ontouch event of OnTouchListener gets called twice in android

I am creating an appliction in which a line gets generated between two points given at runtime.
The problem that I see is that onTouch() is called twice for every click on my simulator. I know that two actions ( ACTION_DOWN & ACTION_UP ) are checked. But I want my app to call onTouch() just once. Please give me some ideas. This is the code that I used:

SurfaceView surfaceview = new SurfaceView(getContext());
SurfaceHolder h = surfaceview.getHolder();
int action = event.getActionMasked();
synchronized(h) {
    if (action == MotionEvent.ACTION_DOWN && action!=MotionEvent.ACTION_CANCEL)// && flag==true)
    {
        Log.d("TouchView","ACTION_DOWN ");
        Point pointer = new Point();
        pointer.x = (int) event.getX();
        pointer.y = (int) event.getY();
        touchPoint.add(pointer);
        view.invalidate();
        Log.d("MotionEvent.ACTION_DOWN", "point: " + pointer);
        action = MotionEvent.ACTION_CANCEL;
        flag = false;
    }
    else if(action == MotionEvent.ACTION_UP && action!=MotionEvent.ACTION_CANCEL)// && flag==true)
    {
        Log.d("TouchView","ACTION_UP");
        Point pointer = new Point();
        pointer.x = (int) event.getX();
        pointer.y = (int) event.getY();
        touchPoint.add(pointer);
        view.invalidate();
        Log.d("MotionEvent.ACTION_UP", "point: " + pointer);
        action = MotionEvent.ACTION_CANCEL;
        flag = false;
    }
    else return false;
}

touchListener will be called for every MotionEvent.ACTION_DOWN , MotionEvent.ACTION_UP , and MotionEvent.ACTION_MOVE . so if you want to execute code only once , ie MotionEvent.ACTION_DOWN then inside

onTouch()
 if (event.getAction() == MotionEvent.ACTION_DOWN) {
//your code 
}

Or just use onClickListener:

        myButton.setOnClickListener(new Button.OnClickListener() {
            @Override
            public void onClick(View v) {
                //do what you gotta do
            }
        });

Sometimes dealing with many views under the same parent cause the onTouch called many times (if they're above each other) the solution for me was

 onTouch{ ... if(event.getAction() == MotionEvent.ACTION_DOWN && isTouchEnabled()){ enableTouch(false); //add your code here //then enableTouch at the end this.postDelayed(new Runnable() { @Override public void run() { enableTouch(true); } }, 500); } add static variable touch private static boolean enabled = true; private void enableTouch(boolean enabled){ this.enabled = enabled; } private boolean isTouchEnabled(){ return enabled; }

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