I try to implement the game described in the http://www.cprogramming.com/tutorial/game_programming/same_game_part1_p2.html . Although it worked well initially, from some point till now crashes at runtime while build does not indicate any error. The problem appears as an “Unhandled Exception”-“Access violation reading location” on the line
return m_arrColors[m_arrBoard[row][col]];
in the function
COLORREF CSameGameBoard::GetBoardSpace(int row, int col)
{
// Check the bounds of the array
if(row < 0 || row >= m_nRows || col < 0 || col >= m_nColumns)
return m_arrColors[0];
return m_arrColors[m_arrBoard[row][col]];
}
Any possible reason?
Update:
The program crashes the first time it tries to access
m_arrColors[m_arrBoard[0][0]];
m_arrColors and m_arrBoard are defined by the constructor:
CSameGameBoard::CSameGameBoard(void)
:m_arrBoard(NULL),
m_nColumns(15), m_nRows(15),
m_nHeight(35), m_nWidth(35)
{
m_arrColors[0] = RGB( 0, 0, 0);
m_arrColors[1] = RGB(255, 0, 0);
m_arrColors[2] = RGB(255,255, 64);
m_arrColors[3] = RGB( 0, 0,255);
}
Update2: I added the command SetupBoard(); in the constructor' s body and it worked. However it is not proposed by the tutorial http://www.cprogramming.com/tutorial/game_programming/same_game_part1_p2.html and initially worked fine in my program without it as well.
The obvious reason is that you're accessing invalid indexes of the arrays - either m_arrColors
or m_arrBoard
.
For example, if m_arrBoard
has dimensions 3x3
, and you try to access m_arrBoard[3][3]
, you'll get a crash (probably, it's actually undefined behavior). - remember that C++ arrays are 0-based .
Run through it with a debugger, and check to see if this is happening.
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