I am looking to create a function that takes a BitmapImage
and saves it as a JPEG on the local Windows Phone 7 device in isolated storage:
static public void saveImageLocally(string barcode, BitmapImage anImage)
{
// save anImage as a JPEG on the device here
}
How do I accomplish this? I'm assuming I used IsolatedStorageFile
somehow?
Thanks.
EDIT:
Here is what I have found so far... can anyone confirm if this is the correct way to do this?
static public void saveImageLocally(string barcode, BitmapImage anImage)
{
WriteableBitmap wb = new WriteableBitmap(anImage);
using (var isf = IsolatedStorageFile.GetUserStoreForApplication())
{
using (var fs = isf.CreateFile(barcode + ".jpg"))
{
wb.SaveJpeg(fs, wb.PixelWidth, wb.PixelHeight, 0, 100);
}
}
}
static public void deleteImageLocally(string barcode)
{
using (IsolatedStorageFile MyStore = IsolatedStorageFile.GetUserStoreForApplication())
{
MyStore.DeleteFile(barcode + ".jpg");
}
}
static public BitmapImage getImageWithBarcode(string barcode)
{
BitmapImage bi = new BitmapImage();
using (var isf = IsolatedStorageFile.GetUserStoreForApplication())
{
using (var fs = isf.OpenFile(barcode + ".jpg", FileMode.Open))
{
bi.SetSource(fs);
}
}
return bi;
}
To save it:
var bmp = new WriteableBitmap(bitmapImage);
using (IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForApplication())
{
using (IsolatedStorageFileStream stream = storage.CreateFile(@"MyFolder\file.jpg"))
{
bmp.SaveJpeg(stream, 200, 100, 0, 95);
stream.Close();
}
}
Yes, the stuff you added in your edit is exactly what I have done before :) it works.
This is my code but you can take the neccesary points from there:
var fileName = String.Format("{0:}.jpg", DateTime.Now.Ticks);
WriteableBitmap bmpCurrentScreenImage = new WriteableBitmap(480, 552);
bmpCurrentScreenImage.Render(yourCanvas, new MatrixTransform());
bmpCurrentScreenImage.Invalidate();
SaveToMediaLibrary(bmpCurrentScreenImage, fileName, 100);
public void SaveToMediaLibrary(WriteableBitmap bitmap, string name, int quality)
{
using (var stream = new MemoryStream())
{
// Save the picture to the Windows Phone media library.
bitmap.SaveJpeg(stream, bitmap.PixelWidth, bitmap.PixelHeight, 0, quality);
stream.Seek(0, SeekOrigin.Begin);
new MediaLibrary().SavePicture(name, stream);
}
}
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.