Okay, so for the structure of a video game I'm working on, I need to allocate the structure "rooms" inside the structure "dungeon." Unfortunately I can't seem to allocate enough memory to put all the information I need. Here is a sample of my data structure:
typedef struct monster {
int difficulty;
char *name;
char *type;
int hp;
} monster;
typedef struct rooms {
int n_monsters;
int visited;
struct rooms *nentry;
struct rooms *sentry;
struct rooms *wentry;
struct rooms *eentry;
monster *monsters;
} rooms;
typedef struct dungeon {
char *name;
int n_rooms;
rooms *rm; // Subject to change
rooms sroom;
} dungeon;
And this is where I'm getting my Segmentation Fault.
d->name = "Dungeon 1";
d->n_rooms = 10;
rooms *room = malloc(d->n_rooms * sizeof(rooms));
// Room 0
room[0].n_monsters = 1;
room[0].visited = 0;
*room[0].sentry = room[1]; // xCode is showing the seg-fault here
// Room 2
room[1].n_monsters = 1;
room[1].visited = 0;
*room[1].nentry = room[0];
d->rm = room;
Why am I getting a seg-fault? Am I allocating enough memory?
You didn't allocate memory for room[0].sentry
. Try:
room[0].sentry = malloc(sizeof *room[0].sentry);
*room[0].sentry = ...
Alternatively, you could just assign the pointer (I think if would work better in your case):
room[0].sentry = &room[1];
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