I'm using an applet to make a game and I'd like to make my characters be able to draw themselves in their own class. Currently, this is what I'm doing:
public void drawPlayer(Image img, Graphics g)
{
g.drawRect(0,0,128,128); //this is a test to see if it would draw a
//rectangle, which it did
g.drawImage(img,0,0,128,128,0+128*x,128,128+128*x,128,GameMain);
}
The problem is that I don't know how to specify the ImageObserver. GameMain.class is the applet, but when I say this I get an error that says "cannot find symbol."
How can I tell java where to draw it?
只为ImageObserver
提供null
,这样就可以了。
g.drawImage(img,0,0,128,128,0+128*x,128,128+128*x,128,this);
假设drawPlayer()
方法在applet类中,上面是正确的解决方案。
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